Full lights evaluation vray 3ds max7/28/2023 ![]() It would be very nice if someone could explain why in a sequence of frames, such as 1-5 for example, which have a slow camera pan, frames 1, 2, 3 and 5 would render perfectly, but frame 4 seems has calculated the light very differently. I have noticed that at 3000 subdivs and 8.0 retrace, I sometimes still get flickering in a sequence of frames. ![]() I'm working with VRay Next GPU, using the Bucket sampler. In general this seems to work 90% of the time. ![]() ![]() I have been following the general methodologies for creating animations in increasing my Light Cache Subdivisions to 3000, and my retrace to 8. ![]()
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